/*
 * This file is part of NLua.
 * 
 * Copyright (C) 2003-2005 Fabio Mascarenhas de Queiroz.
 * Copyright (C) 2012 Megax <http://megax.yeahunter.hu/>
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
using System;

namespace NLua.Method
{
	/*
	 * Wrapper class for Lua functions as delegates
	 * Subclasses with correct signatures are created
	 * at runtime.
	 * 
	 * Author: Fabio Mascarenhas
	 * Version: 1.0
	 */
	public class LuaDelegate
	{
		public LuaFunction function;
		public Type[] returnTypes;

		public LuaDelegate ()
		{
			function = null;
			returnTypes = null;
		}

		public object CallFunction (object[] args, object[] inArgs, int[] outArgs)
		{
			// args is the return array of arguments, inArgs is the actual array
			// of arguments passed to the function (with in parameters only), outArgs
			// has the positions of out parameters
			object returnValue;
			int iRefArgs;
			object[] returnValues = function.Call (inArgs, returnTypes);

			if (returnTypes [0] == typeof(void)) {
				returnValue = null;
				iRefArgs = 0;
			} else {
				returnValue = returnValues [0];
				iRefArgs = 1;
			}

			// Sets the value of out and ref parameters (from
			// the values returned by the Lua function).
			for (int i = 0; i < outArgs.Length; i++) {
				args [outArgs [i]] = returnValues [iRefArgs];
				iRefArgs++;
			}

			return returnValue;
		}
	}
}