* Generates a type that can be used for instantiating a delegate
}
* of the provided type, given a Lua function.
*/
/*
privateTypeGenerateDelegate(TypedelegateType)
* Generates a type that can be used for instantiating a delegate
{
* of the provided type, given a Lua function.
#if MONOTOUCH
*/
thrownewNotImplementedException("GenerateDelegate is not available on iOS, please register your LuaDelegate type with Lua.RegisterLuaDelegateType( yourDelegate, theLuaDelegateHandler) ");
privateTypeGenerateDelegate(TypedelegateType)
#elif SILVERLIGHT
{
thrownewNotImplementedException("GenerateDelegate is not available on Silverlight, please register your LuaDelegate type with Lua.RegisterLuaDelegateType( yourDelegate, theLuaDelegateHandler) ");
#if MONOTOUCH
#elif NETFX_CORE
thrownewNotImplementedException("GenerateDelegate is not available on iOS, please register your LuaDelegate type with Lua.RegisterLuaDelegateType( yourDelegate, theLuaDelegateHandler) ");
thrownewNotImplementedException("GenerateDelegate is not available on Windows Store, please register your LuaDelegate type with Lua.RegisterLuaDelegateType( yourDelegate, theLuaDelegateHandler) ");
#elif SILVERLIGHT
#else
thrownewNotImplementedException("GenerateDelegate is not available on Silverlight, please register your LuaDelegate type with Lua.RegisterLuaDelegateType( yourDelegate, theLuaDelegateHandler) ");
stringtypeName;
#elif NETFX_CORE
lock(this){
thrownewNotImplementedException("GenerateDelegate is not available on Windows Store, please register your LuaDelegate type with Lua.RegisterLuaDelegateType( yourDelegate, theLuaDelegateHandler) ");