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ruanhaishen
NLua
Commits
be0bfcc8
Commit
be0bfcc8
authored
Oct 07, 2014
by
Mervill
Browse files
Forced consistent line endings.
parent
e5330179
Changes
14
Show whitespace changes
Inline
Side-by-side
Core/NLua/CheckType.cs
View file @
be0bfcc8
Core/NLua/Event/DebugHookEventArgs.cs
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be0bfcc8
Core/NLua/Extensions/GeneralExtensions.cs
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be0bfcc8
Core/NLua/GenerateEventAssembly/ClassGenerator.cs
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Core/NLua/GenerateEventAssembly/DelegateGenerator.cs
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Core/NLua/Lua.cs
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Core/NLua/LuaFunction.cs
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Core/NLua/LuaLib/LuaLib.cs
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Core/NLua/LuaTable.cs
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Core/NLua/LuaUserData.cs
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Core/NLua/Metatables.cs
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be0bfcc8
...
...
@@ -339,6 +339,8 @@ namespace NLua
#if WINDOWS_PHONE
Debug
.
WriteLine
(
"lua stack depth: {0}"
,
depth
);
#elif UNITY_3D
UnityEngine
.
Debug
.
Log
(
string
.
Format
(
"lua stack depth: {0}"
,
depth
));
#elif !SILVERLIGHT
Debug
.
Print
(
"lua stack depth: {0}"
,
depth
);
#endif
...
...
@@ -356,6 +358,8 @@ namespace NLua
#if WINDOWS_PHONE
Debug
.
WriteLine
(
"{0}: ({1}) {2}"
,
i
,
typestr
,
strrep
);
#elif UNITY_3D
UnityEngine
.
Debug
.
Log
(
string
.
Format
(
"{0}: ({1}) {2}"
,
i
,
typestr
,
strrep
));
#elif !SILVERLIGHT
Debug
.
Print
(
"{0}: ({1}) {2}"
,
i
,
typestr
,
strrep
);
#endif
...
...
Core/NLua/Method/LuaMethodWrapper.cs
View file @
be0bfcc8
Core/NLua/ObjectTranslator.cs
View file @
be0bfcc8
Core/NLua/ObjectTranslatorPool.cs
View file @
be0bfcc8
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