using System; namespace NLua.Method { public class LuaDelegate { public LuaFunction function; public Type[] returnTypes; public LuaDelegate() { function = null; returnTypes = null; } public object CallFunction(object[] args, object[] inArgs, int[] outArgs) { // args is the return array of arguments, inArgs is the actual array // of arguments passed to the function (with in parameters only), outArgs // has the positions of out parameters object returnValue; int iRefArgs; object[] returnValues = function.Call(inArgs, returnTypes); if (returnTypes[0] == typeof(void)) { returnValue = null; iRefArgs = 0; } else { returnValue = returnValues[0]; iRefArgs = 1; } // Sets the value of out and ref parameters (from // the values returned by the Lua function). for (int i = 0; i < outArgs.Length; i++) { args[outArgs[i]] = returnValues[iRefArgs]; iRefArgs++; } return returnValue; } } }