/* * This file is part of LuaInterface. * * Copyright (C) 2003-2005 Fabio Mascarenhas de Queiroz. * Copyright (C) 2012 Megax * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ using System; using System.Text; using System.Collections.Generic; namespace LuaInterface { using LuaCore = KopiLua.Lua; public class LuaFunction : LuaBase { internal LuaCore.lua_CFunction function; public LuaFunction(int reference, Lua interpreter) { _Reference = reference; this.function = null; _Interpreter = interpreter; } public LuaFunction(LuaCore.lua_CFunction function, Lua interpreter) { _Reference = 0; this.function = function; _Interpreter = interpreter; } /* * Calls the function casting return values to the types * in returnTypes */ internal object[] call(object[] args, Type[] returnTypes) { return _Interpreter.callFunction(this, args, returnTypes); } /* * Calls the function and returns its return values inside * an array */ public object[] Call(params object[] args) { return _Interpreter.callFunction(this, args); } /* * Pushes the function into the Lua stack */ internal void push(LuaCore.lua_State luaState) { if(_Reference != 0) LuaLib.lua_getref(luaState, _Reference); else _Interpreter.pushCSFunction(function); } public override string ToString() { return "function"; } public override bool Equals(object o) { if(o is LuaFunction) { var l = (LuaFunction)o; if(this._Reference != 0 && l._Reference != 0) return _Interpreter.compareRef(l._Reference, this._Reference); else return this.function == l.function; } else return false; } public override int GetHashCode() { return _Reference != 0 ? _Reference : function.GetHashCode(); } } }