
/*
 * Copyright (c) 2019, Redis Labs
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   * Redistributions of source code must retain the above copyright notice,
 *     this list of conditions and the following disclaimer.
 *   * Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *   * Neither the name of Redis nor the names of its contributors may be used
 *     to endorse or promote products derived from this software without
 *     specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef __REDIS_CONNECTION_H
#define __REDIS_CONNECTION_H

#define CONN_INFO_LEN   32

struct aeEventLoop;
typedef struct connection connection;

typedef enum {
    CONN_STATE_NONE = 0,
    CONN_STATE_CONNECTING,
    CONN_STATE_ACCEPTING,
    CONN_STATE_CONNECTED,
    CONN_STATE_CLOSED,
    CONN_STATE_ERROR
} ConnectionState;

#define CONN_FLAG_IN_HANDLER        (1<<0)      /* A handler execution is in progress */
#define CONN_FLAG_CLOSE_SCHEDULED   (1<<1)      /* Closed scheduled by a handler */

typedef void (*ConnectionCallbackFunc)(struct connection *conn);

typedef struct ConnectionType {
    void (*ae_handler)(struct aeEventLoop *el, int fd, void *clientData, int mask);
    int (*connect)(struct connection *conn, const char *addr, int port, const char *source_addr, ConnectionCallbackFunc connect_handler);
    int (*write)(struct connection *conn, const void *data, size_t data_len);
    int (*read)(struct connection *conn, void *buf, size_t buf_len);
    void (*close)(struct connection *conn);
    int (*accept)(struct connection *conn, ConnectionCallbackFunc accept_handler);
    int (*set_write_handler)(struct connection *conn, ConnectionCallbackFunc handler);
    int (*set_read_handler)(struct connection *conn, ConnectionCallbackFunc handler);
    const char *(*get_last_error)(struct connection *conn);
    int (*blocking_connect)(struct connection *conn, const char *addr, int port, long long timeout);
    ssize_t (*sync_write)(struct connection *conn, char *ptr, ssize_t size, long long timeout);
    ssize_t (*sync_read)(struct connection *conn, char *ptr, ssize_t size, long long timeout);
    ssize_t (*sync_readline)(struct connection *conn, char *ptr, ssize_t size, long long timeout);
} ConnectionType;

struct connection {
    ConnectionType *type;
    ConnectionState state;
    int flags;
    int last_errno;
    void *private_data;
    ConnectionCallbackFunc conn_handler;
    ConnectionCallbackFunc write_handler;
    ConnectionCallbackFunc read_handler;
    int fd;
};

/* The connection module does not deal with listening and accepting sockets,
 * so we assume we have a socket when an incoming connection is created.
 *
 * The fd supplied should therefore be associated with an already accept()ed
 * socket.
 *
 * connAccept() may directly call accept_handler(), or return and call it
 * at a later time. This behavior is a bit awkward but aims to reduce the need
 * to wait for the next event loop, if no additional handshake is required.
 */

static inline int connAccept(connection *conn, ConnectionCallbackFunc accept_handler) {
    return conn->type->accept(conn, accept_handler);
}

/* Establish a connection.  The connect_handler will be called when the connection
 * is established, or if an error has occured.
 *
 * The connection handler will be responsible to set up any read/write handlers
 * as needed.
 *
 * If C_ERR is returned, the operation failed and the connection handler shall
 * not be expected.
 */
static inline int connConnect(connection *conn, const char *addr, int port, const char *src_addr,
        ConnectionCallbackFunc connect_handler) {
    return conn->type->connect(conn, addr, port, src_addr, connect_handler);
}

/* Blocking connect.
 *
 * NOTE: This is implemented in order to simplify the transition to the abstract
 * connections, but should probably be refactored out of cluster.c and replication.c,
 * in favor of a pure async implementation.
 */
static inline int connBlockingConnect(connection *conn, const char *addr, int port, long long timeout) {
    return conn->type->blocking_connect(conn, addr, port, timeout);
}

/* Write to connection, behaves the same as write(2).
 *
 * Like write(2), a short write is possible. A -1 return indicates an error.
 *
 * The caller should NOT rely on errno. Testing for an EAGAIN-like condition, use
 * connGetState() to see if the connection state is still CONN_STATE_CONNECTED.
 */
static inline int connWrite(connection *conn, const void *data, size_t data_len) {
    return conn->type->write(conn, data, data_len);
}

/* Read from the connection, behaves the same as read(2).
 * 
 * Like read(2), a short read is possible.  A return value of 0 will indicate the
 * connection was closed, and -1 will indicate an error.
 *
 * The caller should NOT rely on errno. Testing for an EAGAIN-like condition, use
 * connGetState() to see if the connection state is still CONN_STATE_CONNECTED.
 */
static inline int connRead(connection *conn, void *buf, size_t buf_len) {
    return conn->type->read(conn, buf, buf_len);
}

/* Register a write handler, to be called when the connection is writable.
 * If NULL, the existing handler is removed.
 */
static inline int connSetWriteHandler(connection *conn, ConnectionCallbackFunc func) {
    return conn->type->set_write_handler(conn, func);
}

/* Register a read handler, to be called when the connection is readable.
 * If NULL, the existing handler is removed.
 */
static inline int connSetReadHandler(connection *conn, ConnectionCallbackFunc func) {
    return conn->type->set_read_handler(conn, func);
}

static inline void connClose(connection *conn) {
    conn->type->close(conn);
}

/* Returns the last error encountered by the connection, as a string.  If no error,
 * a NULL is returned.
 */
static inline const char *connGetLastError(connection *conn) {
    return conn->type->get_last_error(conn);
}

static inline ssize_t connSyncWrite(connection *conn, char *ptr, ssize_t size, long long timeout) {
    return conn->type->sync_write(conn, ptr, size, timeout);
}

static inline ssize_t connSyncRead(connection *conn, char *ptr, ssize_t size, long long timeout) {
    return conn->type->sync_read(conn, ptr, size, timeout);
}

static inline ssize_t connSyncReadLine(connection *conn, char *ptr, ssize_t size, long long timeout) {
    return conn->type->sync_readline(conn, ptr, size, timeout);
}

connection *connCreateSocket();
connection *connCreateAcceptedSocket(int fd);

connection *connCreateTLS();
connection *connCreateAcceptedTLS(int fd, int require_auth);

void connSetPrivateData(connection *conn, void *data);
void *connGetPrivateData(connection *conn);
int connGetState(connection *conn);
int connHasWriteHandler(connection *conn);
int connHasReadHandler(connection *conn);
int connGetSocketError(connection *conn);

/* anet-style wrappers to conns */
int connBlock(connection *conn);
int connNonBlock(connection *conn);
int connEnableTcpNoDelay(connection *conn);
int connDisableTcpNoDelay(connection *conn);
int connKeepAlive(connection *conn, int interval);
int connSendTimeout(connection *conn, long long ms);
int connRecvTimeout(connection *conn, long long ms);
int connPeerToString(connection *conn, char *ip, size_t ip_len, int *port);
int connFormatPeer(connection *conn, char *buf, size_t buf_len);
int connSockName(connection *conn, char *ip, size_t ip_len, int *port);
const char *connGetInfo(connection *conn, char *buf, size_t buf_len);

/* Helpers for tls special considerations */
int tlsHasPendingData();
void tlsProcessPendingData();

#endif  /* __REDIS_CONNECTION_H */
