Commit 68bdf7fa authored by Megax's avatar Megax Committed by Megax
Browse files

* Autotols alapú Makefile generátor hozzáadva a kódhoz.

parent 856d0cb7
/*
* This file is part of LuaInterface.
*
* Copyright (C) 2003-2005 Fabio Mascarenhas de Queiroz.
* Copyright (C) 2012 Megax <http://megax.yeahunter.hu/>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using System;
using System.Threading;
using LuaInterface;
/*
* Application to run Lua scripts that can use LuaInterface
* from the console
*
* Author: Fabio Mascarenhas
* Version: 1.0
*/
namespace LuaRunner
{
public class LuaNetRunner
{
/*
* Runs the Lua script passed as the first command-line argument.
* It passed all the command-line arguments to the script.
*/
[STAThread] // steffenj: testluaform.lua "Load" button complained with an exception that STAThread was missing
public static void Main(string[] args)
{
if(args.Length > 0)
{
// For attaching from the debugger
// Thread.Sleep(20000);
using(Lua lua = new Lua())
{
//lua.OpenLibs(); // steffenj: Lua 5.1.1 API change (all libs already opened in Lua constructor!)
lua.NewTable("arg");
LuaTable argc = (LuaTable)lua["arg"];
argc[-1] = "LuaRunner";
argc[0] = args[0];
for(int i = 1; i < args.Length; i++)
argc[i] = args[i];
argc["n"] = args.Length - 1;
try
{
//Console.WriteLine("DoFile(" + args[0] + ");");
lua.DoFile(args[0]);
}
catch(Exception e)
{
// steffenj: BEGIN error message improved, output is now in decending order of importance (message, where, stacktrace)
// limit size of strack traceback message to roughly 1 console screen height
string trace = e.StackTrace;
if(e.StackTrace.Length > 1300)
trace = e.StackTrace.Substring(0, 1300) + " [...] (traceback cut short)";
Console.WriteLine();
Console.WriteLine(e.Message);
Console.WriteLine(e.Source + " raised a " + e.GetType().ToString());
Console.WriteLine(trace);
// wait for keypress if there is an error
Console.ReadKey();
// steffenj: END error message improved
}
}
}
else
{
Console.WriteLine("LuaRunner -- runs Lua scripts with CLR access");
Console.WriteLine("Usage: luarunner <script.lua> [{<arg>}]");
}
}
}
/*
* This file is part of LuaInterface.
*
* Copyright (C) 2003-2005 Fabio Mascarenhas de Queiroz.
* Copyright (C) 2012 Megax <http://megax.yeahunter.hu/>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using System;
using System.Threading;
using LuaInterface;
/*
* Application to run Lua scripts that can use LuaInterface
* from the console
*
* Author: Fabio Mascarenhas
* Version: 1.0
*/
namespace LuaRunner
{
public class LuaNetRunner
{
/*
* Runs the Lua script passed as the first command-line argument.
* It passed all the command-line arguments to the script.
*/
[STAThread] // steffenj: testluaform.lua "Load" button complained with an exception that STAThread was missing
public static void Main(string[] args)
{
if(args.Length > 0)
{
// For attaching from the debugger
// Thread.Sleep(20000);
using(Lua lua = new Lua())
{
//lua.OpenLibs(); // steffenj: Lua 5.1.1 API change (all libs already opened in Lua constructor!)
lua.NewTable("arg");
LuaTable argc = (LuaTable)lua["arg"];
argc[-1] = "LuaRunner";
argc[0] = args[0];
for(int i = 1; i < args.Length; i++)
argc[i] = args[i];
argc["n"] = args.Length - 1;
try
{
//Console.WriteLine("DoFile(" + args[0] + ");");
lua.DoFile(args[0]);
}
catch(Exception e)
{
// steffenj: BEGIN error message improved, output is now in decending order of importance (message, where, stacktrace)
// limit size of strack traceback message to roughly 1 console screen height
string trace = e.StackTrace;
if(e.StackTrace.Length > 1300)
trace = e.StackTrace.Substring(0, 1300) + " [...] (traceback cut short)";
Console.WriteLine();
Console.WriteLine(e.Message);
Console.WriteLine(e.Source + " raised a " + e.GetType().ToString());
Console.WriteLine(trace);
// wait for keypress if there is an error
Console.ReadKey();
// steffenj: END error message improved
}
}
}
else
{
Console.WriteLine("LuaRunner -- runs Lua scripts with CLR access");
Console.WriteLine("Usage: luarunner <script.lua> [{<arg>}]");
}
}
}
}
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{3CE4CCB6-3465-43E3-B5ED-5FB9B70D20E5}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>LuaRunner</RootNamespace>
<AssemblyName>LuaRunner</AssemblyName>
<ReleaseVersion>2.x</ReleaseVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\Run\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\Run\Release</OutputPath>
<DefineConstants>RELEASE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\Run\Debug_x64</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\Run\Release_x64</OutputPath>
<DefineConstants>RELEASE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="LuaNetRunner.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Core\LuaInterface\LuaInterface.csproj">
<Project>{F55CABBB-4108-4A39-94E1-581FD46DC021}</Project>
<Name>LuaInterface</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{3CE4CCB6-3465-43E3-B5ED-5FB9B70D20E5}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>LuaRunner</RootNamespace>
<AssemblyName>LuaRunner</AssemblyName>
<ReleaseVersion>2.x</ReleaseVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\Run\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\Run\Release</OutputPath>
<DefineConstants>RELEASE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\Run\Debug_x64</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\Run\Release_x64</OutputPath>
<DefineConstants>RELEASE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="LuaNetRunner.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Core\LuaInterface\LuaInterface.csproj">
<Project>{F55CABBB-4108-4A39-94E1-581FD46DC021}</Project>
<Name>LuaInterface</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
\ No newline at end of file
# Warning: This is an automatically generated file, do not edit!
if ENABLE_DEBUG_X86
ASSEMBLY_COMPILER_COMMAND = dmcs
ASSEMBLY_COMPILER_FLAGS = -noconfig -codepage:utf8 -warn:4 -optimize- -debug "-define:DEBUG"
ASSEMBLY = ../../Run/Debug/LuaRunner.exe
ASSEMBLY_MDB = $(ASSEMBLY).mdb
COMPILE_TARGET = exe
PROJECT_REFERENCES = \
../../Run/Debug/LuaInterface.dll
BUILD_DIR = ../../Run/Debug
LUARUNNER_EXE_MDB_SOURCE=../../Run/Debug/LuaRunner.exe.mdb
LUARUNNER_EXE_MDB=$(BUILD_DIR)/LuaRunner.exe.mdb
LUAINTERFACE_DLL_SOURCE=../../Run/Debug/LuaInterface.dll
KOPILUA_DLL_SOURCE=../../Run/Debug/KopiLua.dll
endif
if ENABLE_RELEASE_X86
ASSEMBLY_COMPILER_COMMAND = dmcs
ASSEMBLY_COMPILER_FLAGS = -noconfig -codepage:utf8 -warn:4 -optimize+ "-define:RELEASE"
ASSEMBLY = ../../Run/Release/LuaRunner.exe
ASSEMBLY_MDB =
COMPILE_TARGET = exe
PROJECT_REFERENCES = \
../../Run/Release/LuaInterface.dll
BUILD_DIR = ../../Run/Release
LUARUNNER_EXE_MDB=
LUAINTERFACE_DLL_SOURCE=../../Run/Release/LuaInterface.dll
KOPILUA_DLL_SOURCE=../../Run/Release/KopiLua.dll
endif
if ENABLE_DEBUG_X64
ASSEMBLY_COMPILER_COMMAND = dmcs
ASSEMBLY_COMPILER_FLAGS = -noconfig -codepage:utf8 -warn:4 -optimize- -debug "-define:DEBUG"
ASSEMBLY = ../../Run/Debug_x64/LuaRunner.exe
ASSEMBLY_MDB = $(ASSEMBLY).mdb
COMPILE_TARGET = exe
PROJECT_REFERENCES = \
../../Run/Debug_x64/LuaInterface.dll
BUILD_DIR = ../../Run/Debug_x64
LUARUNNER_EXE_MDB_SOURCE=../../Run/Debug_x64/LuaRunner.exe.mdb
LUARUNNER_EXE_MDB=$(BUILD_DIR)/LuaRunner.exe.mdb
LUAINTERFACE_DLL_SOURCE=../../Run/Debug_x64/LuaInterface.dll
KOPILUA_DLL_SOURCE=../../Run/Debug_x64/KopiLua.dll
endif
if ENABLE_RELEASE_X64
ASSEMBLY_COMPILER_COMMAND = dmcs
ASSEMBLY_COMPILER_FLAGS = -noconfig -codepage:utf8 -warn:4 -optimize+ "-define:RELEASE"
ASSEMBLY = ../../Run/Release_x64/LuaRunner.exe
ASSEMBLY_MDB =
COMPILE_TARGET = exe
PROJECT_REFERENCES = \
../../Run/Release_x64/LuaInterface.dll
BUILD_DIR = ../../Run/Release_x64
LUARUNNER_EXE_MDB=
LUAINTERFACE_DLL_SOURCE=../../Run/Release_x64/LuaInterface.dll
KOPILUA_DLL_SOURCE=../../Run/Release_x64/KopiLua.dll
endif
AL=al
SATELLITE_ASSEMBLY_NAME=$(notdir $(basename $(ASSEMBLY))).resources.dll
PROGRAMFILES = \
$(LUARUNNER_EXE_MDB) \
$(LUAINTERFACE_DLL) \
$(KOPILUA_DLL)
BINARIES = \
$(LUARUNNER)
RESGEN=resgen2
all: $(ASSEMBLY) $(PROGRAMFILES) $(BINARIES)
FILES = \
LuaNetRunner.cs \
Properties/AssemblyInfo.cs
DATA_FILES =
RESOURCES =
EXTRAS = \
luarunner.in
REFERENCES = \
System \
System.Data \
System.Xml
DLL_REFERENCES =
CLEANFILES = $(PROGRAMFILES) $(BINARIES)
include $(top_srcdir)/Makefile.include
LUAINTERFACE_DLL = $(BUILD_DIR)/LuaInterface.dll
KOPILUA_DLL = $(BUILD_DIR)/KopiLua.dll
LUARUNNER = $(BUILD_DIR)/luarunner
$(eval $(call emit-deploy-wrapper,LUARUNNER,luarunner,x))
$(eval $(call emit_resgen_targets))
$(build_xamlg_list): %.xaml.g.cs: %.xaml
xamlg '$<'
$(ASSEMBLY_MDB): $(ASSEMBLY)
$(ASSEMBLY): $(build_sources) $(build_resources) $(build_datafiles) $(DLL_REFERENCES) $(PROJECT_REFERENCES) $(build_xamlg_list) $(build_satellite_assembly_list)
mkdir -p $(shell dirname $(ASSEMBLY))
$(ASSEMBLY_COMPILER_COMMAND) $(ASSEMBLY_COMPILER_FLAGS) -out:$(ASSEMBLY) -target:$(COMPILE_TARGET) $(build_sources_embed) $(build_resources_embed) $(build_references_ref)
EXTRA_DIST =
#Warning: This is an automatically generated file, do not edit!
if ENABLE_DEBUG_X86
SUBDIRS = .
endif
if ENABLE_RELEASE_X86
SUBDIRS = .
endif
if ENABLE_DEBUG_X64
SUBDIRS = .
endif
if ENABLE_RELEASE_X64
SUBDIRS = .
endif
# Projekt-specifikus makefile beszúrása
include LuaRunner.make
\ No newline at end of file
/*
* This file is part of LuaInterface.
*
* Copyright (C) 2003-2005 Fabio Mascarenhas de Queiroz.
* Copyright (C) 2012 Megax <http://megax.yeahunter.hu/>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using LuaInterface.Config;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("LuaRunner")]
[assembly: AssemblyDescription(Consts.LuaInterfaceDescription)]
[assembly: AssemblyConfiguration(Consts.LuaInterfaceConfiguration)]
[assembly: AssemblyCompany(Consts.LuaInterfaceCompany)]
[assembly: AssemblyProduct(Consts.LuaInterfaceProduct)]
[assembly: AssemblyCopyright(Consts.LuaInterfaceCopyright)]
[assembly: AssemblyTrademark(Consts.LuaInterfaceTrademark)]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.5.2")]
/*
* This file is part of LuaInterface.
*
* Copyright (C) 2003-2005 Fabio Mascarenhas de Queiroz.
* Copyright (C) 2012 Megax <http://megax.yeahunter.hu/>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using LuaInterface.Config;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("LuaRunner")]
[assembly: AssemblyDescription(Consts.LuaInterfaceDescription)]
[assembly: AssemblyConfiguration(Consts.LuaInterfaceConfiguration)]
[assembly: AssemblyCompany(Consts.LuaInterfaceCompany)]
[assembly: AssemblyProduct(Consts.LuaInterfaceProduct)]
[assembly: AssemblyCopyright(Consts.LuaInterfaceCopyright)]
[assembly: AssemblyTrademark(Consts.LuaInterfaceTrademark)]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.5.2")]
[assembly: AssemblyFileVersion("1.5.2")]
\ No newline at end of file
#!/bin/sh
exec mono "@expanded_libdir@/@PACKAGE@/LuaRunner.exe" "$@"
LuaInterface License
--------------------
LuaInterface is licensed under the terms of the MIT license reproduced below.
This mean that LuaInterface is free software and can be used for both academic and
commercial purposes at absolutely no cost.
===============================================================================
Copyright (C) 2003-2005 Fabio Mascarenhas de Queiroz.
Copyright (C) 2012 Megax <http://megax.yeahunter.hu/>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===============================================================================
Kopi Lua License
----------------
Kopi Lua is licensed under the terms of the MIT license. Both the MIT
license and the original Lua copyright notice are reproduced below.
Please see http://www.ppl-pilot.com/KopiLua for details.
===============================================================================
Lua License
-----------
Lua is licensed under the terms of the MIT license reproduced below.
This means that Lua is free software and can be used for both academic
and commercial purposes at absolutely no cost.
For details and rationale, see http://www.lua.org/license.html .
===============================================================================
Copyright (C) 1994-2008 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===============================================================================
(end of COPYRIGHT)
LuaInterface License
--------------------
LuaInterface is licensed under the terms of the MIT license reproduced below.
This mean that LuaInterface is free software and can be used for both academic and
commercial purposes at absolutely no cost.
===============================================================================
Copyright (C) 2003-2005 Fabio Mascarenhas de Queiroz.
Copyright (C) 2012 Megax <http://megax.yeahunter.hu/>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===============================================================================
Kopi Lua License
----------------
Kopi Lua is licensed under the terms of the MIT license. Both the MIT
license and the original Lua copyright notice are reproduced below.
Please see http://www.ppl-pilot.com/KopiLua for details.
===============================================================================
Lua License
-----------
Lua is licensed under the terms of the MIT license reproduced below.
This means that Lua is free software and can be used for both academic
and commercial purposes at absolutely no cost.
For details and rationale, see http://www.lua.org/license.html .
===============================================================================
Copyright (C) 1994-2008 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===============================================================================
(end of COPYRIGHT)
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{E8DDBC21-EF74-4ABA-9C49-BFC702BE25D8}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Lua</RootNamespace>
<AssemblyName>KopiLua</AssemblyName>
<ReleaseVersion>2.x</ReleaseVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\Run\Debug</OutputPath>
<DefineConstants>TRACE;DEBUG;LUA_CORE;_WIN32;LUA_COMPAT_VARARG;LUA_COMPAT_MOD;LUA_COMPAT_GFIND;CATCH_EXCEPTIONS</DefineConstants>
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<PlatformTarget>x86</PlatformTarget>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\Run\Debug_x64</OutputPath>
<DefineConstants>TRACE;DEBUG;LUA_CORE;_WIN32;LUA_COMPAT_VARARG;LUA_COMPAT_MOD;LUA_COMPAT_GFIND;CATCH_EXCEPTIONS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\Run\Release_x64</OutputPath>
<DefineConstants>TRACE;RELEASE;LUA_CORE;_WIN32;LUA_COMPAT_VARARG;LUA_COMPAT_MOD;LUA_COMPAT_GFIND;CATCH_EXCEPTIONS</DefineConstants>
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<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
</ItemGroup>
<ItemGroup>
<Compile Include="lapi.cs" />
<Compile Include="lauxlib.cs" />
<Compile Include="lbaselib.cs" />
<Compile Include="lcode.cs" />
<Compile Include="ldblib.cs" />
<Compile Include="ldebug.cs" />
<Compile Include="ldo.cs" />
<Compile Include="ldump.cs" />
<Compile Include="lfunc.cs" />
<Compile Include="lgc.cs" />
<Compile Include="linit.cs" />
<Compile Include="liolib.cs" />
<Compile Include="llex.cs" />
<Compile Include="llimits.cs" />
<Compile Include="lmathlib.cs" />
<Compile Include="lmem.cs" />
<Compile Include="loadlib.cs" />
<Compile Include="lobject.cs" />
<Compile Include="lopcodes.cs" />
<Compile Include="loslib.cs" />
<Compile Include="lparser.cs" />
<Compile Include="lstate.cs" />
<Compile Include="lstring.cs" />
<Compile Include="lstrlib.cs" />
<Compile Include="ltable.cs" />
<Compile Include="ltablib.cs" />
<Compile Include="ltm.cs" />
<Compile Include="lua.cs" />
<Compile Include="luaconf.cs" />
<Compile Include="lualib.cs" />
<Compile Include="lundump.cs" />
<Compile Include="lvm.cs" />
<Compile Include="lzio.cs" />
<Compile Include="print.cs" />
<Compile Include="printf\Tools.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>Клиентский профиль .NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Установщик Windows 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{E8DDBC21-EF74-4ABA-9C49-BFC702BE25D8}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Lua</RootNamespace>
<AssemblyName>KopiLua</AssemblyName>
<ReleaseVersion>2.x</ReleaseVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\Run\Debug</OutputPath>
<DefineConstants>TRACE;DEBUG;LUA_CORE;_WIN32;LUA_COMPAT_VARARG;LUA_COMPAT_MOD;LUA_COMPAT_GFIND;CATCH_EXCEPTIONS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\Run\Release</OutputPath>
<DefineConstants>TRACE;RELEASE;LUA_CORE;_WIN32;LUA_COMPAT_VARARG;LUA_COMPAT_MOD;LUA_COMPAT_GFIND;CATCH_EXCEPTIONS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\Run\Debug_x64</OutputPath>
<DefineConstants>TRACE;DEBUG;LUA_CORE;_WIN32;LUA_COMPAT_VARARG;LUA_COMPAT_MOD;LUA_COMPAT_GFIND;CATCH_EXCEPTIONS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\Run\Release_x64</OutputPath>
<DefineConstants>TRACE;RELEASE;LUA_CORE;_WIN32;LUA_COMPAT_VARARG;LUA_COMPAT_MOD;LUA_COMPAT_GFIND;CATCH_EXCEPTIONS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
</ItemGroup>
<ItemGroup>
<Compile Include="lapi.cs" />
<Compile Include="lauxlib.cs" />
<Compile Include="lbaselib.cs" />
<Compile Include="lcode.cs" />
<Compile Include="ldblib.cs" />
<Compile Include="ldebug.cs" />
<Compile Include="ldo.cs" />
<Compile Include="ldump.cs" />
<Compile Include="lfunc.cs" />
<Compile Include="lgc.cs" />
<Compile Include="linit.cs" />
<Compile Include="liolib.cs" />
<Compile Include="llex.cs" />
<Compile Include="llimits.cs" />
<Compile Include="lmathlib.cs" />
<Compile Include="lmem.cs" />
<Compile Include="loadlib.cs" />
<Compile Include="lobject.cs" />
<Compile Include="lopcodes.cs" />
<Compile Include="loslib.cs" />
<Compile Include="lparser.cs" />
<Compile Include="lstate.cs" />
<Compile Include="lstring.cs" />
<Compile Include="lstrlib.cs" />
<Compile Include="ltable.cs" />
<Compile Include="ltablib.cs" />
<Compile Include="ltm.cs" />
<Compile Include="lua.cs" />
<Compile Include="luaconf.cs" />
<Compile Include="lualib.cs" />
<Compile Include="lundump.cs" />
<Compile Include="lvm.cs" />
<Compile Include="lzio.cs" />
<Compile Include="print.cs" />
<Compile Include="printf\Tools.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>Клиентский профиль .NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Установщик Windows 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
\ No newline at end of file
EXTRA_DIST =
# Warning: This is an automatically generated file, do not edit!
if ENABLE_DEBUG_X86
ASSEMBLY_COMPILER_COMMAND = dmcs
ASSEMBLY_COMPILER_FLAGS = -noconfig -codepage:utf8 -warn:4 -optimize- -debug "-define:TRACE;DEBUG;LUA_CORE;_WIN32;LUA_COMPAT_VARARG;LUA_COMPAT_MOD;LUA_COMPAT_GFIND;CATCH_EXCEPTIONS"
ASSEMBLY = ../../Run/Debug/KopiLua.dll
ASSEMBLY_MDB = $(ASSEMBLY).mdb
COMPILE_TARGET = library
PROJECT_REFERENCES =
BUILD_DIR = ../../Run/Debug
KOPILUA_DLL_MDB_SOURCE=../../Run/Debug/KopiLua.dll.mdb
KOPILUA_DLL_MDB=$(BUILD_DIR)/KopiLua.dll.mdb
endif
if ENABLE_RELEASE_X86
ASSEMBLY_COMPILER_COMMAND = dmcs
ASSEMBLY_COMPILER_FLAGS = -noconfig -codepage:utf8 -warn:4 -optimize+ "-define:TRACE;RELEASE;LUA_CORE;_WIN32;LUA_COMPAT_VARARG;LUA_COMPAT_MOD;LUA_COMPAT_GFIND;CATCH_EXCEPTIONS"
ASSEMBLY = ../../Run/Release/KopiLua.dll
ASSEMBLY_MDB =
COMPILE_TARGET = library
PROJECT_REFERENCES =
BUILD_DIR = ../../Run/Release
KOPILUA_DLL_MDB=
endif
if ENABLE_DEBUG_X64
ASSEMBLY_COMPILER_COMMAND = dmcs
ASSEMBLY_COMPILER_FLAGS = -noconfig -codepage:utf8 -warn:4 -optimize- -debug "-define:TRACE;DEBUG;LUA_CORE;_WIN32;LUA_COMPAT_VARARG;LUA_COMPAT_MOD;LUA_COMPAT_GFIND;CATCH_EXCEPTIONS"
ASSEMBLY = ../../Run/Debug_x64/KopiLua.dll
ASSEMBLY_MDB = $(ASSEMBLY).mdb
COMPILE_TARGET = library
PROJECT_REFERENCES =
BUILD_DIR = ../../Run/Debug_x64
KOPILUA_DLL_MDB_SOURCE=../../Run/Debug_x64/KopiLua.dll.mdb
KOPILUA_DLL_MDB=$(BUILD_DIR)/KopiLua.dll.mdb
endif
if ENABLE_RELEASE_X64
ASSEMBLY_COMPILER_COMMAND = dmcs
ASSEMBLY_COMPILER_FLAGS = -noconfig -codepage:utf8 -warn:4 -optimize+ "-define:TRACE;RELEASE;LUA_CORE;_WIN32;LUA_COMPAT_VARARG;LUA_COMPAT_MOD;LUA_COMPAT_GFIND;CATCH_EXCEPTIONS"
ASSEMBLY = ../../Run/Release_x64/KopiLua.dll
ASSEMBLY_MDB =
COMPILE_TARGET = library
PROJECT_REFERENCES =
BUILD_DIR = ../../Run/Release_x64
KOPILUA_DLL_MDB=
endif
AL=al
SATELLITE_ASSEMBLY_NAME=$(notdir $(basename $(ASSEMBLY))).resources.dll
PROGRAMFILES = \
$(KOPILUA_DLL_MDB)
LINUX_PKGCONFIG = \
$(KOPILUA_PC)
RESGEN=resgen2
all: $(ASSEMBLY) $(PROGRAMFILES) $(LINUX_PKGCONFIG)
FILES = \
lapi.cs \
lauxlib.cs \
lbaselib.cs \
lcode.cs \
ldblib.cs \
ldebug.cs \
ldo.cs \
ldump.cs \
lfunc.cs \
lgc.cs \
linit.cs \
liolib.cs \
llex.cs \
llimits.cs \
lmathlib.cs \
lmem.cs \
loadlib.cs \
lobject.cs \
lopcodes.cs \
loslib.cs \
lparser.cs \
lstate.cs \
lstring.cs \
lstrlib.cs \
ltable.cs \
ltablib.cs \
ltm.cs \
lua.cs \
luaconf.cs \
lualib.cs \
lundump.cs \
lvm.cs \
lzio.cs \
print.cs \
printf/Tools.cs \
Properties/AssemblyInfo.cs
DATA_FILES =
RESOURCES =
EXTRAS = \
kopilua.pc.in
REFERENCES = \
System \
System.Core \
System.Data.DataSetExtensions \
System.Data
DLL_REFERENCES =
CLEANFILES = $(PROGRAMFILES) $(LINUX_PKGCONFIG)
include $(top_srcdir)/Makefile.include
KOPILUA_PC = $(BUILD_DIR)/kopilua.pc
$(eval $(call emit-deploy-wrapper,KOPILUA_PC,kopilua.pc))
$(eval $(call emit_resgen_targets))
$(build_xamlg_list): %.xaml.g.cs: %.xaml
xamlg '$<'
$(ASSEMBLY_MDB): $(ASSEMBLY)
$(ASSEMBLY): $(build_sources) $(build_resources) $(build_datafiles) $(DLL_REFERENCES) $(PROJECT_REFERENCES) $(build_xamlg_list) $(build_satellite_assembly_list)
mkdir -p $(shell dirname $(ASSEMBLY))
$(ASSEMBLY_COMPILER_COMMAND) $(ASSEMBLY_COMPILER_FLAGS) -out:$(ASSEMBLY) -target:$(COMPILE_TARGET) $(build_sources_embed) $(build_resources_embed) $(build_references_ref)
using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("KopiLua")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("KopiLua")]
[assembly: AssemblyCopyright("Copyright © 2009 Mark Feldman")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: CLSCompliantAttribute(true)]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("1a9cd761-692f-40db-8566-c0217e5d3e0a")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("KopiLua")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("KopiLua")]
[assembly: AssemblyCopyright("Copyright © 2009 Mark Feldman")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: CLSCompliantAttribute(true)]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("1a9cd761-692f-40db-8566-c0217e5d3e0a")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
\ No newline at end of file
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
// Управление общими сведениями о сборке осуществляется с помощью следующего
// набора атрибутов. Измените значения этих атрибутов для изменения
// сведений о сборке.
[assembly: AssemblyTitle("KopiLua_wp7")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("MICROSOFT")]
[assembly: AssemblyProduct("KopiLua_wp7")]
[assembly: AssemblyCopyright("Copyright © 2012 Gerasimov Sergey")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Если для ComVisible установить значение false, типы в этой сборке не будут поддерживаться
// COM-компонентами. При необходимости доступа к какому-либо типу в этой сборке
// из модели COM задайте для атрибута ComVisible этого типа значение true.
[assembly: ComVisible(false)]
// Следующий GUID служит для идентификации библиотеки типов, если данный проект видим для COM
[assembly: Guid("63906a16-e4d0-4ad7-ba8f-cb4d6c29d2d5")]
// Сведения о версии сборки состоят из следующих четырех значений:
//
// Основной номер версии
// Дополнительный номер версии
// Номер построения
// Редакция
//
// Можно указать все значения или задать для номеров редакции и построения значения по умолчанию
// с помощью символа '*', как показано ниже:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: NeutralResourcesLanguageAttribute("ru-RU")]
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
// Управление общими сведениями о сборке осуществляется с помощью следующего
// набора атрибутов. Измените значения этих атрибутов для изменения
// сведений о сборке.
[assembly: AssemblyTitle("KopiLua_wp7")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("MICROSOFT")]
[assembly: AssemblyProduct("KopiLua_wp7")]
[assembly: AssemblyCopyright("Copyright © 2012 Gerasimov Sergey")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Если для ComVisible установить значение false, типы в этой сборке не будут поддерживаться
// COM-компонентами. При необходимости доступа к какому-либо типу в этой сборке
// из модели COM задайте для атрибута ComVisible этого типа значение true.
[assembly: ComVisible(false)]
// Следующий GUID служит для идентификации библиотеки типов, если данный проект видим для COM
[assembly: Guid("63906a16-e4d0-4ad7-ba8f-cb4d6c29d2d5")]
// Сведения о версии сборки состоят из следующих четырех значений:
//
// Основной номер версии
// Дополнительный номер версии
// Номер построения
// Редакция
//
// Можно указать все значения или задать для номеров редакции и построения значения по умолчанию
// с помощью символа '*', как показано ниже:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: NeutralResourcesLanguageAttribute("ru-RU")]
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Lua")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Lua")]
[assembly: AssemblyCopyright("Copyright © Mark Feldman 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("42f29687-47be-4860-a332-c7c4c75b7119")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Lua")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Lua")]
[assembly: AssemblyCopyright("Copyright © Mark Feldman 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("42f29687-47be-4860-a332-c7c4c75b7119")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Luac")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Luac")]
[assembly: AssemblyCopyright("Copyright © Mark Feldman 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("403d5192-280f-4171-98e6-c818dd6b9981")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Luac")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Luac")]
[assembly: AssemblyCopyright("Copyright © Mark Feldman 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("403d5192-280f-4171-98e6-c818dd6b9981")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
Name: KopiLua
Description: KopiLua
Version: 2.x
Requires:
Libs: -r:@expanded_libdir@/@PACKAGE@/KopiLua.dll
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