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ruanhaishen
NLua
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7e8c165a
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7e8c165a
authored
Nov 05, 2013
by
Vinicius Jarina
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Update README.md
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NLua
========
>###Help NLua###
> If you are using NLua consider to help with some easy todo items.
>
>### TODO: ###
> * Windows CI server.
> * Port to other platforms (using a csproj/sln for each platform like RestSharp/MonoGame/Cocos2d-XNA)
> * Unity Pro (using p/invoke)
> * Port NLua to use LuaJIT
> * Create a NuGet package
> * Fix warnings/Gendarme/FxCop issues.
>* Contributing
> --------------
> * NLua is using the Mono Code-Style http://www.mono-project.com/Coding_Guidelines .
> * Please, do not change the line-end or re-indent the code.
> * Run the tests before push.
> * Avoid to push unneeded style changes (unless is really needed) renaming, move code.
[

]()
NLua is a fork of project LuaInterface (from Fábio Mascarenhas/Craig Presti).
[

]()
Example: using NLua from command line.
NLua allow use Lua from C#, using Windows, Linux, Mac, iOS , Android, Windows Phone 7 and Windows Phone 8.
Linux:
[

](https://travis-ci.org/NLua/NLua)
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@@ -109,6 +94,7 @@ Copyright (c) 2013 Vinicius Jarina (viniciusjarina@gmail.com)
NLua 1.2.0
----------
*
NuGet Package
*
Port to Android 15+ (armeabi, v7a, x86)
*
Updated Lua 5.2.2 (patch 7)
*
Lot of Bug fixes.
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@@ -126,6 +112,29 @@ NLua 1.0.0
*
Added iOS support using KeraLua (C# P/Invoke Lua)
>###Help NLua###
> If you are using NLua consider to help with some easy todo items.
>
>### TODO: ###
> * Windows CI server.
> * Port to other platforms (using a csproj/sln for each platform like RestSharp/MonoGame/Cocos2d-XNA)
> * Unity Pro (using p/invoke)
> * Port NLua to use LuaJIT
> * Create a NuGet package
> * Fix warnings/Gendarme/FxCop issues.
>* Contributing
> --------------
> * NLua is using the Mono Code-Style http://www.mono-project.com/Coding_Guidelines .
> * Please, do not change the line-end or re-indent the code.
> * Run the tests before push.
> * Avoid to push unneeded style changes (unless is really needed) renaming, move code.
Old History
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LuaInterface
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