Commit ab44601e authored by Vinicius Jarina's avatar Vinicius Jarina
Browse files

Merge pull request #97 from gportela85/fix-readme

Updating Readme.md
parents 5ce70d75 9e8a1198
......@@ -5,13 +5,13 @@ NLua
[![Logo](https://secure.gravatar.com/avatar/77ecf0fb9d8419be7715c6e822e66562?s=150)]()
NLua is a fork of project LuaInterface (from Fábio Mascarenhas/Craig Presti).
NLua is a fork project of LuaInterface (from Fábio Mascarenhas/Craig Presti).
[![Cmd](https://raw.github.com/NLua/NLua/master/NLuaCommand.gif)]()
Example: using NLua from command line.
NLua allow use Lua from C#, using Windows, Linux, Mac, iOS , Android, Windows Phone 7 and Windows Phone 8.
NLua allows the usage of Lua from C#, on Windows, Linux, Mac, iOS , Android, Windows Phone 7 and 8.
Linux: [![Build Status](https://travis-ci.org/NLua/NLua.png?branch=master)](https://travis-ci.org/NLua/NLua)
......@@ -51,10 +51,10 @@ Windows Phone 8: **Download** [![dwn_wp8][14]][13]
[13]: https://www.dropbox.com/s/47qqimfnux104a7/NLua.WP8.zip?
[14]: http://nvlabs.github.com/cub/download-icon.png (Download for Windows Phone 8 (ARM+x86))
Unity3D support on branch [unity3d](https://github.com/NLua/NLua/tree/unity3d) by [miaodadao](https://github.com/miaodadao).
Unity3D support branch: [unity3d](https://github.com/NLua/NLua/tree/unity3d) by [miaodadao](https://github.com/miaodadao).
Windows: We don't have a CI Server for Windows.
You can build NLua , you will need (msysgit, CMake, NUnit) http://screencast.com/t/rYuDtCdFG7
Windows: We don't have a CI Server for Windows yet.
To build NLua you will need msysgit, CMake and NUnit http://screencast.com/t/rYuDtCdFG7
```csharp
string script = @"
......@@ -124,7 +124,7 @@ NLua 1.0.0
>###Help NLua###
> If you are using NLua consider to help with some easy todo items.
> If you are using NLua, consider helping with some easy todo items.
>
>### TODO: ###
> * Windows CI server.
......@@ -137,10 +137,10 @@ NLua 1.0.0
> * Fix warnings/Gendarme/FxCop issues.
>* Contributing
> --------------
> * NLua is using the Mono Code-Style http://www.mono-project.com/Coding_Guidelines .
> * NLua uses the Mono Code-Style http://www.mono-project.com/Coding_Guidelines .
> * Please, do not change the line-end or re-indent the code.
> * Run the tests before push.
> * Avoid to push unneeded style changes (unless is really needed) renaming, move code.
> * Run the tests before you push.
> * Avoid pushing style changes (unless they are really needed), renaming and move code.
......@@ -159,13 +159,15 @@ lua51.dll and lua51.exe are Copyright (c) 2005 Tecgraf, PUC-Rio
Getting started with NLua:
-------------------------
* Look at src/TestNLua/TestLua to see example usage from C#
(optionally run this from inside of the NLua solution in
the debugger). Also provides a good example of how to override .net
methods from Lua and use NLua from within your .NET application.
* Look at src/TestNLua/TestLua to see an example of usage from C#
(optionally you can run this from inside the NLua solution using the debugger).
Also provides a good example of how to override .NET methods of Lua and usage of NLua
from within your .NET application.
* Look at samples/testluaform.lua to see examples of how to use
.NET from inside Lua
* More instructions for installing and using in the doc/guide.pdf file.
.NET inside Lua
* More installation and usage instructions in the doc/guide.pdf file.
What's new in LuaInterface 2.0.3
------------------------------
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment