1. 26 Jan, 2022 1 commit
  2. 04 Nov, 2021 1 commit
  3. 23 Aug, 2021 1 commit
    • Johny Mattsson's avatar
      Discard old console driver. · fbef7fea
      Johny Mattsson authored
      The IDF provides all we need these days, and the old driver was just
      needlessly conflicting with the IDF settings and setup.
      
      This also simplifies our uart input path as we no longer need to
      duplicate the raw byte handling for when "run_input" is false.
      fbef7fea
  4. 22 Aug, 2021 1 commit
  5. 21 Aug, 2021 1 commit
    • Johny Mattsson's avatar
      Port Terry's Lua 5.1 + 5.3 work from the esp8266 branch. · 17df207a
      Johny Mattsson authored
      Changes have been kept to a minimum, but a serious chunk of work was
      needed to move from 8266isms to IDFisms.
      
      Some things got refactored into components/lua/common, in particular
      the LFS location awareness.
      
      As part of this work I also evicted our partition table manipulation
      code, as with the current IDF it kept breaking checksums and rendering
      things unbootable, which is the opposite of helpful (which was the
      original intent behind it).
      
      The uart module got relocated from base_nodemcu to the modules component
      properly, after I worked out how to force its inclusion using Kconfig alone.
      17df207a
  6. 11 Aug, 2021 1 commit
    • Johny Mattsson's avatar
      Add ESP32C3 support/coexistence. · f123d462
      Johny Mattsson authored
      The uzlib and parts of Lua had to be switched over to use the
      C standard int types, as their custom typedefs conflicted with
      RISC-V toolchain provided typedefs.
      
      UART console driver updated to do less direct register meddling
      and use the IDF uart driver interface for setup. Still using our
      own ISR rather than the default driver ISR. Down the line we
      might want to investigate whether the IDF ISR would be a better
      fit.
      
      Lua C modules have been split into common and ESP32/ESP32-S
      specific ones. In the future there might also be ESP32-C3
      specific modules, which would go into components/modules-esp32c3
      at that point.
      
      Our old automatic fixup of flash size has been discarded as it
      interferes with the checksumming done by the ROM loader and
      results in unbootable systems. The IDF has already taken on
      this work via the ESPTOOL_FLASHSIZE_DETECT option, which handles
      this situation properly.
      f123d462
  7. 15 Jul, 2021 1 commit
  8. 12 Oct, 2019 1 commit
    • Johny Mattsson's avatar
      Fix uart regressions & bugs (#2817) · b0558d5b
      Johny Mattsson authored
      * Fix uart regressions & bugs.
      
      Using `uart.on()` with a search character was broken in that it did
      not invoke the callback on a full UART buffer as documented. Logic reworked
      to match docs again.
      
      Fixed memory leak on `task_post()` failure (eep!).
      
      Improved logic to attempt to coalesce input bytes to reduce the number of
      `task_post()` slots used up by the platform uart.
      
      Finally, added a semaphore to prevent the platform uart from overrunning
      the `task_post()` slots all the time on high baud rates (e.g. 1mbit).
      With the semaphore in there, the LVM RTOS task gets a chance to actually
      process the received data and free up a `task_post()` slot or two.
      The above mentioned read coalescing then allows the platform uart to
      immediately catch up.
      
      Also added an error log message if the `task_post()` actually does fail.
      
      * Don't cache the uart delims.
      
      Doing so makes reconfiguring those settings from within the callback not
      take effect until the currently buffered bytes have been processed.
      b0558d5b
  9. 29 Jan, 2019 1 commit
  10. 30 Nov, 2018 1 commit
    • Skirmantas Lauzikas's avatar
      ESP32: add support for RS485 (#2559) · 3257e557
      Skirmantas Lauzikas authored
      * ESP32: add support for RS485
      
      This commit adds support for switching UART mode to RS485/IRDA.
      Also included are patches for memory leaks then handling UART events other than data.
      
      * ESP32: Documentation for uart.setmode()
      3257e557
  11. 12 Sep, 2017 1 commit
  12. 20 Jun, 2017 1 commit
  13. 13 Jun, 2017 1 commit
    • zelll's avatar
      ESP32: uart 1/2 supports (#1982) · 329bd73b
      zelll authored
      * uart 1/2
      
      * call -> pcall in uart_on_* functions
      
      * fix docs
      
      * fixed console driver when using custom console uart
      
      * fixed line_inverse and error callback
      
      * fixed a crash when uart.start() called more than one time
      329bd73b
  14. 05 May, 2017 1 commit
  15. 24 Apr, 2017 1 commit
  16. 18 Apr, 2017 1 commit
  17. 02 Feb, 2017 1 commit
  18. 13 Jan, 2017 1 commit
  19. 20 Sep, 2016 1 commit
    • Johny Mattsson's avatar
      Successfully boot barebones NodeMCU on ESP32 (only). · 9bbf8f43
      Johny Mattsson authored
      RTOS driver evicted as it did not play nice with stdio etc.
      
      Implemented a minimal driver to fully support Lua console on UART0. Output
      on UART0 done via stdout (provided by the IDF). Input and setup handled
      via driver_console/console.c. In addition to the direct input function
      console_getc(), the driver also registers in the syscall tables to enable
      regular stdio input functions to work (yay!). The Lua VM is still using the
      direct interface since it's less overhead, but does also work when going
      through stdin/fd 0.
      
      Auto-bauding on the console is not yet functional; revisit when the UART docs
      are available.
      
      Module registration/linking/enabling moved over to be Kconfig based. See
      updates to base_nodemcu/include/module.h and base_nodemcu/Kconfig for
      details.
      
      The sdk-overrides directory/approach is no longer used. The IDF is simply
      too different to the old RTOS SDK - we need to adapt our code directly instead.
      
      Everything in app/ is now unused, and will need to be gradually migrated
      into components/ though it is probably better to migrate straight from the
      latest dev branch.
      9bbf8f43
  20. 16 Sep, 2016 1 commit