• sundb's avatar
    Fix memory overlap in quicklistRotate (#8599) · f07b7393
    sundb authored
    When the length of the quicklist is 1(only one zipmap), the rotate operation will cause
    memory overlap when moving an entity from the tail of the zipmap to the head.
    quicklistRotate is a dead code, so it has no impact on the existing code.
    f07b7393
quicklist.c 104 KB