/* Set the timeout condition if not already set and the maximum
* execution time was reached. */
if (elapsed >= server.lua_time_limit && server.lua_timedout == 0) {
serverLog(LL_WARNING,"Lua slow script detected: still in execution after %lld milliseconds. You can try killing the script using the SCRIPT KILL command.",elapsed);
serverLog(LL_WARNING,
"Lua slow script detected: still in execution after %lld milliseconds. "
"You can try killing the script using the SCRIPT KILL command. "
"script SHA is: %s",
elapsed, server.lua_cur_script);
server.lua_timedout = 1;
/* Once the script timeouts we reenter the event loop to permit others
* to call SCRIPT KILL or SHUTDOWN NOSAVE if needed. For this reason
...
...
@@ -1524,6 +1529,7 @@ void evalGenericCommand(client *c, int evalsha) {
* If we are debugging, we set instead a "line" hook so that the
* debugger is call-back at every line executed by the script. */
server.lua_caller = c;
server.lua_cur_script = funcname + 2;
server.lua_time_start = mstime();
server.lua_kill = 0;
if (server.lua_time_limit > 0 && ldb.active == 0) {
...
...
@@ -1550,6 +1556,7 @@ void evalGenericCommand(client *c, int evalsha) {
queueClientForReprocessing(server.master);
}
server.lua_caller = NULL;
server.lua_cur_script = NULL;
/* Call the Lua garbage collector from time to time to avoid a
* full cycle performed by Lua, which adds too latency.