Sort out the mess around Lua error messages and error stats (#10329)
This PR fix 2 issues on Lua scripting: * Server error reply statistics (some errors were counted twice). * Error code and error strings returning from scripts (error code was missing / misplaced). ## Statistics a Lua script user is considered part of the user application, a sophisticated transaction, so we want to count an error even if handled silently by the script, but when it is propagated outwards from the script we don't wanna count it twice. on the other hand, if the script decides to throw an error on its own (using `redis.error_reply`), we wanna count that too. Besides, we do count the `calls` in command statistics for the commands the script calls, we we should certainly also count `failed_calls`. So when a simple `eval "return redis.call('set','x','y')" 0` fails, it should count the failed call to both SET and EVAL, but the `errorstats` and `total_error_replies` should be counted only once. The PR changes the ...
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