1. 07 Mar, 2015 1 commit
    • antirez's avatar
      Scripting: native lua.exists() implementation. · 9545957a
      antirez authored
      This was a test to check how much faster native implementation would be.
      In initial tests it does not look like is this huge win.
      
      After all this is at least in part obvious. Now scripting.c tries to
      avoid allocations of argument vectors, and turning ":1" accumulated in
      the client buffer into a Lua type is a fast operation.
      9545957a
  2. 06 Mar, 2015 1 commit
  3. 04 Mar, 2015 1 commit
    • antirez's avatar
      Fix iterator for issue #2438. · 509a6cc1
      antirez authored
      Itereator misuse due to analyzeLatencyForEvent() accessing the
      dictionary during the iteration, without the iterator being
      reclared as safe.
      509a6cc1
  4. 27 Feb, 2015 8 commits
  5. 26 Feb, 2015 2 commits
    • antirez's avatar
      Improvements to PR #2425 · 832b0c7c
      antirez authored
      1. Remove useless "cs" initialization.
      2. Add a "select" var to capture a condition checked multiple times.
      3. Avoid duplication of the same if (!copy) conditional.
      4. Don't increment dirty if copy is given (no deletion is performed),
         otherwise we propagate MIGRATE when not needed.
      832b0c7c
    • Tommy Wang's avatar
      Add last_dbid to migrateCachedSocket to avoid redundant SELECT · 7fda935a
      Tommy Wang authored
      Avoid redundant SELECT calls when continuously migrating keys to
      the same dbid within a target Redis instance.
      7fda935a
  6. 25 Feb, 2015 1 commit
  7. 24 Feb, 2015 1 commit
  8. 23 Feb, 2015 1 commit
  9. 21 Feb, 2015 1 commit
  10. 17 Feb, 2015 2 commits
  11. 14 Feb, 2015 1 commit
  12. 13 Feb, 2015 2 commits
    • antirez's avatar
      f638f045
    • antirez's avatar
      redis-cli --latency-dist, hopefully better palette. · 3101d2bf
      antirez authored
      Less grays: more readable palette since usually we have a non linear
      distribution of percentages and very near gray tones are hard to take
      apart. Final part of the palette is gradient from yellow to red. The red
      part is hardly reached because of usual distribution of latencies, but
      shows up mainly when latencies are very high because of the logarithmic
      scale, this is coherent to what people expect: red = bad.
      3101d2bf
  13. 12 Feb, 2015 2 commits
  14. 11 Feb, 2015 16 commits