1. 02 Dec, 2021 1 commit
    • meir@redislabs.com's avatar
      Redis Functions - Added redis function unit and Lua engine · cbd46317
      meir@redislabs.com authored
      Redis function unit is located inside functions.c
      and contains Redis Function implementation:
      1. FUNCTION commands:
        * FUNCTION CREATE
        * FCALL
        * FCALL_RO
        * FUNCTION DELETE
        * FUNCTION KILL
        * FUNCTION INFO
      2. Register engine
      
      In addition, this commit introduce the first engine
      that uses the Redis Function capabilities, the
      Lua engine.
      cbd46317
  2. 01 Dec, 2021 3 commits
    • meir@redislabs.com's avatar
      Redis Functions - Moved invoke Lua code functionality to script_lua.c · f21dc38a
      meir@redislabs.com authored
      The functionality was moved to script_lua.c under
      callFunction function. Its purpose is to call the Lua
      function already located on the top of the Lua stack.
      
      Used the new function on eval.c to invoke Lua code.
      The function will also be used to invoke Lua
      code on the Lua engine.
      f21dc38a
    • meir@redislabs.com's avatar
      Redis Functions - Introduce script unit. · fc731bc6
      meir@redislabs.com authored
      Script unit is a new unit located on script.c.
      Its purpose is to provides an API for functions (and eval)
      to interact with Redis. Interaction includes mostly
      executing commands, but also functionalities like calling
      Redis back on long scripts or check if the script was killed.
      
      The interaction is done using a scriptRunCtx object that
      need to be created by the user and initialized using scriptPrepareForRun.
      
      Detailed list of functionalities expose by the unit:
      1. Calling commands (including all the validation checks such as
         acl, cluster, read only run, ...)
      2. Set Resp
      3. Set Replication method (AOF/REPLICATION/NONE)
      4. Call Redis back to on long running scripts to allow Redis reply
         to clients and perform script kill
      
      The commit introduce the new unit and uses it on eval commands to
      interact with Redis.
      fc731bc6
    • meir@redislabs.com's avatar
      Redis Functions - Move Lua related variable into luaCtx struct · e0cd580a
      meir@redislabs.com authored
      The following variable was renamed:
      1. lua_caller 			-> script_caller
      2. lua_time_limit 		-> script_time_limit
      3. lua_timedout 		-> script_timedout
      4. lua_oom 			-> script_oom
      5. lua_disable_deny_script 	-> script_disable_deny_script
      6. in_eval			-> in_script
      
      The following variables was moved to lctx under eval.c
      1.  lua
      2.  lua_client
      3.  lua_cur_script
      4.  lua_scripts
      5.  lua_scripts_mem
      6.  lua_replicate_commands
      7.  lua_write_dirty
      8.  lua_random_dirty
      9.  lua_multi_emitted
      10. lua_repl
      11. lua_kill
      12. lua_time_start
      13. lua_time_snapshot
      
      This commit is in a low risk of introducing any issues and it
      is just moving varibales around and not changing any logic.
      e0cd580a
  3. 04 Aug, 2021 1 commit
    • Meir Shpilraien (Spielrein)'s avatar
      Unified Lua and modules reply parsing and added RESP3 support to RM_Call (#9202) · 2237131e
      Meir Shpilraien (Spielrein) authored
      
      
      ## Current state
      1. Lua has its own parser that handles parsing `reds.call` replies and translates them
        to Lua objects that can be used by the user Lua code. The parser partially handles
        resp3 (missing big number, verbatim, attribute, ...)
      2. Modules have their own parser that handles parsing `RM_Call` replies and translates
        them to RedisModuleCallReply objects. The parser does not support resp3.
      
      In addition, in the future, we want to add Redis Function (#8693) that will probably
      support more languages. At some point maintaining so many parsers will stop
      scaling (bug fixes and protocol changes will need to be applied on all of them).
      We will probably end up with different parsers that support different parts of the
      resp protocol (like we already have today with Lua and modules)
      
      ## PR Changes
      This PR attempt to unified the reply parsing of Lua and modules (and in the future
      Redis Function) by introducing a new parser unit (`resp_parser.c`). The new parser
      handles parsing the reply and calls different callbacks to allow the users (another
      unit that uses the parser, i.e, Lua, modules, or Redis Function) to analyze the reply.
      
      ### Lua API Additions
      The code that handles reply parsing on `scripting.c` was removed. Instead, it uses
      the resp_parser to parse and create a Lua object out of the reply. As mentioned
      above the Lua parser did not handle parsing big numbers, verbatim, and attribute.
      The new parser can handle those and so Lua also gets it for free.
      Those are translated to Lua objects in the following way:
      1. Big Number - Lua table `{'big_number':'<str representation for big number>'}`
      2. Verbatim - Lua table `{'verbatim_string':{'format':'<verbatim format>', 'string':'<verbatim string value>'}}`
      3. Attribute - currently ignored and not expose to the Lua parser, another issue will be open to decide how to expose it.
      
      Tests were added to check resp3 reply parsing on Lua
      
      ### Modules API Additions
      The reply parsing code on `module.c` was also removed and the new resp_parser is used instead.
      In addition, the RedisModuleCallReply was also extracted to a separate unit located on `call_reply.c`
      (in the future, this unit will also be used by Redis Function). A nice side effect of unified parsing is
      that modules now also support resp3. Resp3 can be enabled by giving `3` as a parameter to the
      fmt argument of `RM_Call`. It is also possible to give `0`, which will indicate an auto mode. i.e, Redis
      will automatically chose the reply protocol base on the current client set on the RedisModuleCtx
      (this mode will mostly be used when the module want to pass the reply to the client as is).
      In addition, the following RedisModuleAPI were added to allow analyzing resp3 replies:
      
      * New RedisModuleCallReply types:
         * `REDISMODULE_REPLY_MAP`
         * `REDISMODULE_REPLY_SET`
         * `REDISMODULE_REPLY_BOOL`
         * `REDISMODULE_REPLY_DOUBLE`
         * `REDISMODULE_REPLY_BIG_NUMBER`
         * `REDISMODULE_REPLY_VERBATIM_STRING`
         * `REDISMODULE_REPLY_ATTRIBUTE`
      
      * New RedisModuleAPI:
         * `RedisModule_CallReplyDouble` - getting double value from resp3 double reply
         * `RedisModule_CallReplyBool` - getting boolean value from resp3 boolean reply
         * `RedisModule_CallReplyBigNumber` - getting big number value from resp3 big number reply
         * `RedisModule_CallReplyVerbatim` - getting format and value from resp3 verbatim reply
         * `RedisModule_CallReplySetElement` - getting element from resp3 set reply
         * `RedisModule_CallReplyMapElement` - getting key and value from resp3 map reply
         * `RedisModule_CallReplyAttribute` - getting a reply attribute
         * `RedisModule_CallReplyAttributeElement` - getting key and value from resp3 attribute reply
         
      * New context flags:
         * `REDISMODULE_CTX_FLAGS_RESP3` - indicate that the client is using resp3
      
      Tests were added to check the new RedisModuleAPI
      
      ### Modules API Changes
      * RM_ReplyWithCallReply might return REDISMODULE_ERR if the given CallReply is in resp3
        but the client expects resp2. This is not a breaking change because in order to get a resp3
        CallReply one needs to specifically specify `3` as a parameter to the fmt argument of
        `RM_Call` (as mentioned above).
      
      Tests were added to check this change
      
      ### More small Additions
      * Added `debug set-disable-deny-scripts` that allows to turn on and off the commands no-script
      flag protection. This is used by the Lua resp3 tests so it will be possible to run `debug protocol`
      and check the resp3 parsing code.
      Co-authored-by: default avatarOran Agra <oran@redislabs.com>
      Co-authored-by: default avatarYossi Gottlieb <yossigo@gmail.com>
      2237131e
  4. 02 Oct, 2019 1 commit
  5. 26 Jun, 2014 1 commit
  6. 19 Jan, 2013 1 commit
  7. 29 Nov, 2012 1 commit
    • antirez's avatar
      Introduced the Build ID in INFO and --version output. · 2f62c966
      antirez authored
      The idea is to be able to identify a build in a unique way, so for
      instance after a bug report we can recognize that the build is the one
      of a popular Linux distribution and perform the debugging in the same
      environment.
      2f62c966
  8. 08 Nov, 2012 1 commit
  9. 01 Jul, 2010 1 commit
    • antirez's avatar
      redis.c split into many different C files. · e2641e09
      antirez authored
      networking related stuff moved into networking.c
      
      moved more code
      
      more work on layout of source code
      
      SDS instantaneuos memory saving. By Pieter and Salvatore at VMware ;)
      
      cleanly compiling again after the first split, now splitting it in more C files
      
      moving more things around... work in progress
      
      split replication code
      
      splitting more
      
      Sets split
      
      Hash split
      
      replication split
      
      even more splitting
      
      more splitting
      
      minor change
      e2641e09
  10. 13 Jun, 2010 1 commit