- 02 Dec, 2021 1 commit
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meir@redislabs.com authored
Redis function unit is located inside functions.c and contains Redis Function implementation: 1. FUNCTION commands: * FUNCTION CREATE * FCALL * FCALL_RO * FUNCTION DELETE * FUNCTION KILL * FUNCTION INFO 2. Register engine In addition, this commit introduce the first engine that uses the Redis Function capabilities, the Lua engine.
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- 01 Dec, 2021 3 commits
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meir@redislabs.com authored
The functionality was moved to script_lua.c under callFunction function. Its purpose is to call the Lua function already located on the top of the Lua stack. Used the new function on eval.c to invoke Lua code. The function will also be used to invoke Lua code on the Lua engine.
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meir@redislabs.com authored
Script unit is a new unit located on script.c. Its purpose is to provides an API for functions (and eval) to interact with Redis. Interaction includes mostly executing commands, but also functionalities like calling Redis back on long scripts or check if the script was killed. The interaction is done using a scriptRunCtx object that need to be created by the user and initialized using scriptPrepareForRun. Detailed list of functionalities expose by the unit: 1. Calling commands (including all the validation checks such as acl, cluster, read only run, ...) 2. Set Resp 3. Set Replication method (AOF/REPLICATION/NONE) 4. Call Redis back to on long running scripts to allow Redis reply to clients and perform script kill The commit introduce the new unit and uses it on eval commands to interact with Redis.
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meir@redislabs.com authored
The following variable was renamed: 1. lua_caller -> script_caller 2. lua_time_limit -> script_time_limit 3. lua_timedout -> script_timedout 4. lua_oom -> script_oom 5. lua_disable_deny_script -> script_disable_deny_script 6. in_eval -> in_script The following variables was moved to lctx under eval.c 1. lua 2. lua_client 3. lua_cur_script 4. lua_scripts 5. lua_scripts_mem 6. lua_replicate_commands 7. lua_write_dirty 8. lua_random_dirty 9. lua_multi_emitted 10. lua_repl 11. lua_kill 12. lua_time_start 13. lua_time_snapshot This commit is in a low risk of introducing any issues and it is just moving varibales around and not changing any logic.
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- 04 Aug, 2021 1 commit
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Meir Shpilraien (Spielrein) authored
## Current state 1. Lua has its own parser that handles parsing `reds.call` replies and translates them to Lua objects that can be used by the user Lua code. The parser partially handles resp3 (missing big number, verbatim, attribute, ...) 2. Modules have their own parser that handles parsing `RM_Call` replies and translates them to RedisModuleCallReply objects. The parser does not support resp3. In addition, in the future, we want to add Redis Function (#8693) that will probably support more languages. At some point maintaining so many parsers will stop scaling (bug fixes and protocol changes will need to be applied on all of them). We will probably end up with different parsers that support different parts of the resp protocol (like we already have today with Lua and modules) ## PR Changes This PR attempt to unified the reply parsing of Lua and modules (and in the future Redis Function) by introducing a new parser unit (`resp_parser.c`). The new parser handles parsing the reply and calls different callbacks to allow the users (another unit that uses the parser, i.e, Lua, modules, or Redis Function) to analyze the reply. ### Lua API Additions The code that handles reply parsing on `scripting.c` was removed. Instead, it uses the resp_parser to parse and create a Lua object out of the reply. As mentioned above the Lua parser did not handle parsing big numbers, verbatim, and attribute. The new parser can handle those and so Lua also gets it for free. Those are translated to Lua objects in the following way: 1. Big Number - Lua table `{'big_number':'<str representation for big number>'}` 2. Verbatim - Lua table `{'verbatim_string':{'format':'<verbatim format>', 'string':'<verbatim string value>'}}` 3. Attribute - currently ignored and not expose to the Lua parser, another issue will be open to decide how to expose it. Tests were added to check resp3 reply parsing on Lua ### Modules API Additions The reply parsing code on `module.c` was also removed and the new resp_parser is used instead. In addition, the RedisModuleCallReply was also extracted to a separate unit located on `call_reply.c` (in the future, this unit will also be used by Redis Function). A nice side effect of unified parsing is that modules now also support resp3. Resp3 can be enabled by giving `3` as a parameter to the fmt argument of `RM_Call`. It is also possible to give `0`, which will indicate an auto mode. i.e, Redis will automatically chose the reply protocol base on the current client set on the RedisModuleCtx (this mode will mostly be used when the module want to pass the reply to the client as is). In addition, the following RedisModuleAPI were added to allow analyzing resp3 replies: * New RedisModuleCallReply types: * `REDISMODULE_REPLY_MAP` * `REDISMODULE_REPLY_SET` * `REDISMODULE_REPLY_BOOL` * `REDISMODULE_REPLY_DOUBLE` * `REDISMODULE_REPLY_BIG_NUMBER` * `REDISMODULE_REPLY_VERBATIM_STRING` * `REDISMODULE_REPLY_ATTRIBUTE` * New RedisModuleAPI: * `RedisModule_CallReplyDouble` - getting double value from resp3 double reply * `RedisModule_CallReplyBool` - getting boolean value from resp3 boolean reply * `RedisModule_CallReplyBigNumber` - getting big number value from resp3 big number reply * `RedisModule_CallReplyVerbatim` - getting format and value from resp3 verbatim reply * `RedisModule_CallReplySetElement` - getting element from resp3 set reply * `RedisModule_CallReplyMapElement` - getting key and value from resp3 map reply * `RedisModule_CallReplyAttribute` - getting a reply attribute * `RedisModule_CallReplyAttributeElement` - getting key and value from resp3 attribute reply * New context flags: * `REDISMODULE_CTX_FLAGS_RESP3` - indicate that the client is using resp3 Tests were added to check the new RedisModuleAPI ### Modules API Changes * RM_ReplyWithCallReply might return REDISMODULE_ERR if the given CallReply is in resp3 but the client expects resp2. This is not a breaking change because in order to get a resp3 CallReply one needs to specifically specify `3` as a parameter to the fmt argument of `RM_Call` (as mentioned above). Tests were added to check this change ### More small Additions * Added `debug set-disable-deny-scripts` that allows to turn on and off the commands no-script flag protection. This is used by the Lua resp3 tests so it will be possible to run `debug protocol` and check the resp3 parsing code. Co-authored-by:
Oran Agra <oran@redislabs.com> Co-authored-by:
Yossi Gottlieb <yossigo@gmail.com>
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- 02 Oct, 2019 1 commit
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antirez authored
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- 26 Jun, 2014 1 commit
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antirez authored
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- 19 Jan, 2013 1 commit
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guiquanz authored
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- 29 Nov, 2012 1 commit
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antirez authored
The idea is to be able to identify a build in a unique way, so for instance after a bug report we can recognize that the build is the one of a popular Linux distribution and perform the debugging in the same environment.
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- 08 Nov, 2012 1 commit
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antirez authored
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- 01 Jul, 2010 1 commit
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antirez authored
networking related stuff moved into networking.c moved more code more work on layout of source code SDS instantaneuos memory saving. By Pieter and Salvatore at VMware ;) cleanly compiling again after the first split, now splitting it in more C files moving more things around... work in progress split replication code splitting more Sets split Hash split replication split even more splitting more splitting minor change
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- 13 Jun, 2010 1 commit
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antirez authored
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