1. 27 Feb, 2022 1 commit
    • Meir Shpilraien (Spielrein)'s avatar
      Sort out the mess around Lua error messages and error stats (#10329) · aa856b39
      Meir Shpilraien (Spielrein) authored
      
      
      This PR fix 2 issues on Lua scripting:
      * Server error reply statistics (some errors were counted twice).
      * Error code and error strings returning from scripts (error code was missing / misplaced).
      
      ## Statistics
      a Lua script user is considered part of the user application, a sophisticated transaction,
      so we want to count an error even if handled silently by the script, but when it is
      propagated outwards from the script we don't wanna count it twice. on the other hand,
      if the script decides to throw an error on its own (using `redis.error_reply`), we wanna
      count that too.
      Besides, we do count the `calls` in command statistics for the commands the script calls,
      we we should certainly also count `failed_calls`.
      So when a simple `eval "return redis.call('set','x','y')" 0` fails, it should count the failed call
      to both SET and EVAL, but the `errorstats` and `total_error_replies` should be counted only once.
      
      The PR changes the error object that is raised on errors. Instead of raising a simple Lua
      string, Redis will raise a Lua table in the following format:
      
      ```
      {
          err='<error message (including error code)>',
          source='<User source file name>',
          line='<line where the error happned>',
          ignore_error_stats_update=true/false,
      }
      ```
      
      The `luaPushError` function was modified to construct the new error table as describe above.
      The `luaRaiseError` was renamed to `luaError` and is now simply called `lua_error` to raise
      the table on the top of the Lua stack as the error object.
      The reason is that since its functionality is changed, in case some Redis branch / fork uses it,
      it's better to have a compilation error than a bug.
      
      The `source` and `line` fields are enriched by the error handler (if possible) and the
      `ignore_error_stats_update` is optional and if its not present then the default value is `false`.
      If `ignore_error_stats_update` is true, the error will not be counted on the error stats.
      
      When parsing Redis call reply, each error is translated to a Lua table on the format describe
      above and the `ignore_error_stats_update` field is set to `true` so we will not count errors
      twice (we counted this error when we invoke the command).
      
      The changes in this PR might have been considered as a breaking change for users that used
      Lua `pcall` function. Before, the error was a string and now its a table. To keep backward
      comparability the PR override the `pcall` implementation and extract the error message from
      the error table and return it.
      
      Example of the error stats update:
      
      ```
      127.0.0.1:6379> lpush l 1
      (integer) 2
      127.0.0.1:6379> eval "return redis.call('get', 'l')" 0
      (error) WRONGTYPE Operation against a key holding the wrong kind of value. script: e471b73f1ef44774987ab00bdf51f21fd9f7974a, on @user_script:1.
      
      127.0.0.1:6379> info Errorstats
      # Errorstats
      errorstat_WRONGTYPE:count=1
      
      127.0.0.1:6379> info commandstats
      # Commandstats
      cmdstat_eval:calls=1,usec=341,usec_per_call=341.00,rejected_calls=0,failed_calls=1
      cmdstat_info:calls=1,usec=35,usec_per_call=35.00,rejected_calls=0,failed_calls=0
      cmdstat_lpush:calls=1,usec=14,usec_per_call=14.00,rejected_calls=0,failed_calls=0
      cmdstat_get:calls=1,usec=10,usec_per_call=10.00,rejected_calls=0,failed_calls=1
      ```
      
      ## error message
      We can now construct the error message (sent as a reply to the user) from the error table,
      so this solves issues where the error message was malformed and the error code appeared
      in the middle of the error message:
      
      ```diff
      127.0.0.1:6379> eval "return redis.call('set','x','y')" 0
      -(error) ERR Error running script (call to 71e6319f97b0fe8bdfa1c5df3ce4489946dda479): @user_script:1: OOM command not allowed when used memory > 'maxmemory'.
      +(error) OOM command not allowed when used memory > 'maxmemory' @user_script:1. Error running script (call to 71e6319f97b0fe8bdfa1c5df3ce4489946dda479)
      ```
      
      ```diff
      127.0.0.1:6379> eval "redis.call('get', 'l')" 0
      -(error) ERR Error running script (call to f_8a705cfb9fb09515bfe57ca2bd84a5caee2cbbd1): @user_script:1: WRONGTYPE Operation against a key holding the wrong kind of value
      +(error) WRONGTYPE Operation against a key holding the wrong kind of value script: 8a705cfb9fb09515bfe57ca2bd84a5caee2cbbd1, on @user_script:1.
      ```
      
      Notica that `redis.pcall` was not change:
      ```
      127.0.0.1:6379> eval "return redis.pcall('get', 'l')" 0
      (error) WRONGTYPE Operation against a key holding the wrong kind of value
      ```
      
      
      ## other notes
      Notice that Some commands (like GEOADD) changes the cmd variable on the client stats so we
      can not count on it to update the command stats. In order to be able to update those stats correctly
      we needed to promote `realcmd` variable to be located on the client struct.
      
      Tests was added and modified to verify the changes.
      
      Related PR's: #10279, #10218, #10278, #10309
      Co-authored-by: default avatarOran Agra <oran@redislabs.com>
      aa856b39
  2. 14 Jan, 2022 1 commit
    • Meir Shpilraien (Spielrein)'s avatar
      Function Flags support (no-writes, no-cluster, allow-state, allow-oom) (#10066) · 4db4b434
      Meir Shpilraien (Spielrein) authored
      # Redis Functions Flags
      
      Following the discussion on #10025 Added Functions Flags support.
      The PR is divided to 2 sections:
      * Add named argument support to `redis.register_function` API.
      * Add support for function flags
      
      ## `redis.register_function` named argument support
      
      The first part of the PR adds support for named argument on `redis.register_function`, example:
      ```
      redis.register_function{
          function_name='f1',
          callback=function()
              return 'hello'
          end,
          description='some desc'
      }
      ```
      
      The positional arguments is also kept, which means that it still possible to write:
      ```
      redis.register_function('f1', function() return 'hello' end)
      ```
      
      But notice that it is no longer possible to pass the optional description argument on the positional
      argument version. Positional argument was change to allow passing only the mandatory arguments
      (function name and callback). To pass more arguments the user must use the named argument version.
      
      As with positional arguments, the `function_name` and `callback` is mandatory and an error will be
      raise if those are missing. Also, an error will be raise if an unknown argument name is given or the
      arguments type is wrong.
      
      Tests was added to verify the new syntax.
      
      ## Functions Flags
      
      The second part of the PR is adding functions flags support.
      Flags are given to Redis when the engine calls `functionLibCreateFunction`, supported flags are:
      
      * `no-writes` - indicating the function perform no writes which means that it is OK to run it on:
         * read-only replica
         * Using FCALL_RO
         * If disk error detected
         
         It will not be possible to run a function in those situations unless the function turns on the `no-writes` flag
      
      * `allow-oom` - indicate that its OK to run the function even if Redis is in OOM state, if the function will
        not turn on this flag it will not be possible to run it if OOM reached (even if the function declares `no-writes`
        and even if `fcall_ro` is used). If this flag is set, any command will be allow on OOM (even those that is
        marked with CMD_DENYOOM). The assumption is that this flag is for advance users that knows its
        meaning and understand what they are doing, and Redis trust them to not increase the memory usage.
        (e.g. it could be an INCR or a modification on an existing key, or a DEL command)
      
      * `allow-state` - indicate that its OK to run the function on stale replica, in this case we will also make
        sure the function is only perform `stale` commands and raise an error if not.
      
      * `no-cluster` - indicate to disallow running the function if cluster is enabled.
      
      Default behaviure of functions (if no flags is given):
      1. Allow functions to read and write
      2. Do not run functions on OOM
      3. Do not run functions on stale replica
      4. Allow functions on cluster
      
      ### Lua API for functions flags
      
      On Lua engine, it is possible to give functions flags as `flags` named argument:
      
      ```
      redis.register_function{function_name='f1', callback=function() return 1 end, flags={'no-writes', 'allow-oom'}, description='description'}
      ```
      
      The function flags argument must be a Lua table that contains all the requested flags, The following
      will result in an error:
      * Unknown flag
      * Wrong flag type
      
      Default behaviour is the same as if no flags are used.
      
      Tests were added to verify all flags functionality
      
      ## Additional changes
      * mark FCALL and FCALL_RO with CMD_STALE flag (unlike EVAL), so that they can run if the function was
        registered with the `allow-stale` flag.
      * Verify `CMD_STALE` on `scriptCall` (`redis.call`), so it will not be possible to call commands from script while
        stale unless the command is marked with the `CMD_STALE` flags. so that even if the function is allowed while
        stale we do not allow it to bypass the `CMD_STALE` flag of commands.
      * Flags section was added to `FUNCTION LIST` command to provide the set of flags for each function:
      ```
      > FUNCTION list withcode
      1)  1) "library_name"
          2) "test"
          3) "engine"
          4) "LUA"
          5) "description"
          6) (nil)
          7) "functions"
          8) 1) 1) "name"
                2) "f1"
                3) "description"
                4) (nil)
                5) "flags"
                6) (empty array)
          9) "library_code"
         10) "redis.register_function{function_name='f1', callback=function() return 1 end}"
      ```
      * Added API to get Redis version from within a script, The redis version can be provided using:
         1. `redis.REDIS_VERSION` - string representation of the redis version in the format of MAJOR.MINOR.PATH
         2. `redis.REDIS_VERSION_NUM` - number representation of the redis version in the format of `0x00MMmmpp`
            (`MM` - major, `mm` - minor,  `pp` - patch). The number version can be used to check if version is greater or less 
            another version. The string version can be used to return to the user or print as logs.
      
         This new API is provided to eval scripts and functions, it also possible to use this API during functions loading phase.
      4db4b434
  3. 06 Jan, 2022 1 commit
    • Meir Shpilraien (Spielrein)'s avatar
      Redis Function Libraries (#10004) · 885f6b5c
      Meir Shpilraien (Spielrein) authored
      # Redis Function Libraries
      
      This PR implements Redis Functions Libraries as describe on: https://github.com/redis/redis/issues/9906.
      
      Libraries purpose is to provide a better code sharing between functions by allowing to create multiple
      functions in a single command. Functions that were created together can safely share code between
      each other without worrying about compatibility issues and versioning.
      
      Creating a new library is done using 'FUNCTION LOAD' command (full API is described below)
      
      This PR introduces a new struct called libraryInfo, libraryInfo holds information about a library:
      * name - name of the library
      * engine - engine used to create the library
      * code - library code
      * description - library description
      * functions - the functions exposed by the library
      
      When Redis gets the `FUNCTION LOAD` command it creates a new empty libraryInfo.
      Redis passes the `CODE` to the relevant engine alongside the empty libraryInfo.
      As a result, the engine will create one or more functions by calling 'libraryCreateFunction'.
      The new funcion will be added to the newly created libraryInfo. So far Everything is happening
      locally on the libraryInfo so it is easy to abort the operation (in case of an error) by simply
      freeing the libraryInfo. After the library info is fully constructed we start the joining phase by
      which we will join the new library to the other libraries currently exist on Redis.
      The joining phase make sure there is no function collision and add the library to the
      librariesCtx (renamed from functionCtx). LibrariesCtx is used all around the code in the exact
      same way as functionCtx was used (with respect to RDB loading, replicatio, ...).
      The only difference is that apart from function dictionary (maps function name to functionInfo
      object), the librariesCtx contains also a libraries dictionary that maps library name to libraryInfo object.
      
      ## New API
      ### FUNCTION LOAD
      `FUNCTION LOAD <ENGINE> <LIBRARY NAME> [REPLACE] [DESCRIPTION <DESCRIPTION>] <CODE>`
      Create a new library with the given parameters:
      * ENGINE - REPLACE Engine name to use to create the library.
      * LIBRARY NAME - The new library name.
      * REPLACE - If the library already exists, replace it.
      * DESCRIPTION - Library description.
      * CODE - Library code.
      
      Return "OK" on success, or error on the following cases:
      * Library name already taken and REPLACE was not used
      * Name collision with another existing library (even if replace was uses)
      * Library registration failed by the engine (usually compilation error)
      
      ## Changed API
      ### FUNCTION LIST
      `FUNCTION LIST [LIBRARYNAME <LIBRARY NAME PATTERN>] [WITHCODE]`
      Command was modified to also allow getting libraries code (so `FUNCTION INFO` command is no longer
      needed and removed). In addition the command gets an option argument, `LIBRARYNAME` allows you to
      only get libraries that match the given `LIBRARYNAME` pattern. By default, it returns all libraries.
      
      ### INFO MEMORY
      Added number of libraries to `INFO MEMORY`
      
      ### Commands flags
      `DENYOOM` flag was set on `FUNCTION LOAD` and `FUNCTION RESTORE`. We consider those commands
      as commands that add new data to the dateset (functions are data) and so we want to disallows
      to run those commands on OOM.
      
      ## Removed API
      * FUNCTION CREATE - Decided on https://github.com/redis/redis/issues/9906
      * FUNCTION INFO - Decided on https://github.com/redis/redis/issues/9899
      
      ## Lua engine changes
      When the Lua engine gets the code given on `FUNCTION LOAD` command, it immediately runs it, we call
      this run the loading run. Loading run is not a usual script run, it is not possible to invoke any
      Redis command from within the load run.
      Instead there is a new API provided by `library` object. The new API's: 
      * `redis.log` - behave the same as `redis.log`
      * `redis.register_function` - register a new function to the library
      
      The loading run purpose is to register functions using the new `redis.register_function` API.
      Any attempt to use any other API will result in an error. In addition, the load run is has a time
      limit of 500ms, error is raise on timeout and the entire operation is aborted.
      
      ### `redis.register_function`
      `redis.register_function(<function_name>, <callback>, [<description>])`
      This new API allows users to register a new function that will be linked to the newly created library.
      This API can only be called during the load run (see definition above). Any attempt to use it outside
      of the load run will result in an error.
      The parameters pass to the API are:
      * function_name - Function name (must be a Lua string)
      * callback - Lua function object that will be called when the function is invokes using fcall/fcall_ro
      * description - Function description, optional (must be a Lua string).
      
      ### Example
      The following example creates a library called `lib` with 2 functions, `f1` and `f1`, returns 1 and 2 respectively:
      ```
      local function f1(keys, args)
          return 1
      end
      
      local function f2(keys, args)
          return 2
      end
      
      redis.register_function('f1', f1)
      redis.register_function('f2', f2)
      ```
      
      Notice: Unlike `eval`, functions inside a library get the KEYS and ARGV as arguments to the
      functions and not as global.
      
      ### Technical Details
      
      On the load run we only want the user to be able to call a white list on API's. This way, in
      the future, if new API's will be added, the new API's will not be available to the load run
      unless specifically added to this white list. We put the while list on the `library` object and
      make sure the `library` object is only available to the load run by using [lua_setfenv](https://www.lua.org/manual/5.1/manual.html#lua_setfenv) API. This API allows us to set
      the `globals` of a function (and all the function it creates). Before starting the load run we
      create a new fresh Lua table (call it `g`) that only contains the `library` API (we make sure
      to set global protection on this table just like the general global protection already exists
      today), then we use [lua_setfenv](https://www.lua.org/manual/5.1/manual.html#lua_setfenv)
      to set `g` as the global table of the load run. After the load run finished we update `g`
      metatable and set `__index` and `__newindex` functions to be `_G` (Lua default globals),
      we also pop out the `library` object as we do not need it anymore.
      This way, any function that was created on the load run (and will be invoke using `fcall`) will
      see the default globals as it expected to see them and will not have the `library` API anymore.
      
      An important outcome of this new approach is that now we can achieve a distinct global table
      for each library (it is not yet like that but it is very easy to achieve it now). In the future we can
      decide to remove global protection because global on different libraries will not collide or we
      can chose to give different API to different libraries base on some configuration or input.
      
      Notice that this technique was meant to prevent errors and was not meant to prevent malicious
      user from exploit it. For example, the load run can still save the `library` object on some local
      variable and then using in `fcall` context. To prevent such a malicious use, the C code also make
      sure it is running in the right context and if not raise an error.
      885f6b5c
  4. 02 Dec, 2021 1 commit
    • meir@redislabs.com's avatar
      Redis Functions - Added redis function unit and Lua engine · cbd46317
      meir@redislabs.com authored
      Redis function unit is located inside functions.c
      and contains Redis Function implementation:
      1. FUNCTION commands:
        * FUNCTION CREATE
        * FCALL
        * FCALL_RO
        * FUNCTION DELETE
        * FUNCTION KILL
        * FUNCTION INFO
      2. Register engine
      
      In addition, this commit introduce the first engine
      that uses the Redis Function capabilities, the
      Lua engine.
      cbd46317
  5. 01 Dec, 2021 3 commits
    • meir@redislabs.com's avatar
      Redis Functions - Moved invoke Lua code functionality to script_lua.c · f21dc38a
      meir@redislabs.com authored
      The functionality was moved to script_lua.c under
      callFunction function. Its purpose is to call the Lua
      function already located on the top of the Lua stack.
      
      Used the new function on eval.c to invoke Lua code.
      The function will also be used to invoke Lua
      code on the Lua engine.
      f21dc38a
    • meir@redislabs.com's avatar
      Redis Functions - Introduce script unit. · fc731bc6
      meir@redislabs.com authored
      Script unit is a new unit located on script.c.
      Its purpose is to provides an API for functions (and eval)
      to interact with Redis. Interaction includes mostly
      executing commands, but also functionalities like calling
      Redis back on long scripts or check if the script was killed.
      
      The interaction is done using a scriptRunCtx object that
      need to be created by the user and initialized using scriptPrepareForRun.
      
      Detailed list of functionalities expose by the unit:
      1. Calling commands (including all the validation checks such as
         acl, cluster, read only run, ...)
      2. Set Resp
      3. Set Replication method (AOF/REPLICATION/NONE)
      4. Call Redis back to on long running scripts to allow Redis reply
         to clients and perform script kill
      
      The commit introduce the new unit and uses it on eval commands to
      interact with Redis.
      fc731bc6
    • meir@redislabs.com's avatar
      Redis Functions - Move Lua related variable into luaCtx struct · e0cd580a
      meir@redislabs.com authored
      The following variable was renamed:
      1. lua_caller 			-> script_caller
      2. lua_time_limit 		-> script_time_limit
      3. lua_timedout 		-> script_timedout
      4. lua_oom 			-> script_oom
      5. lua_disable_deny_script 	-> script_disable_deny_script
      6. in_eval			-> in_script
      
      The following variables was moved to lctx under eval.c
      1.  lua
      2.  lua_client
      3.  lua_cur_script
      4.  lua_scripts
      5.  lua_scripts_mem
      6.  lua_replicate_commands
      7.  lua_write_dirty
      8.  lua_random_dirty
      9.  lua_multi_emitted
      10. lua_repl
      11. lua_kill
      12. lua_time_start
      13. lua_time_snapshot
      
      This commit is in a low risk of introducing any issues and it
      is just moving varibales around and not changing any logic.
      e0cd580a
  6. 04 Aug, 2021 1 commit
    • Meir Shpilraien (Spielrein)'s avatar
      Unified Lua and modules reply parsing and added RESP3 support to RM_Call (#9202) · 2237131e
      Meir Shpilraien (Spielrein) authored
      
      
      ## Current state
      1. Lua has its own parser that handles parsing `reds.call` replies and translates them
        to Lua objects that can be used by the user Lua code. The parser partially handles
        resp3 (missing big number, verbatim, attribute, ...)
      2. Modules have their own parser that handles parsing `RM_Call` replies and translates
        them to RedisModuleCallReply objects. The parser does not support resp3.
      
      In addition, in the future, we want to add Redis Function (#8693) that will probably
      support more languages. At some point maintaining so many parsers will stop
      scaling (bug fixes and protocol changes will need to be applied on all of them).
      We will probably end up with different parsers that support different parts of the
      resp protocol (like we already have today with Lua and modules)
      
      ## PR Changes
      This PR attempt to unified the reply parsing of Lua and modules (and in the future
      Redis Function) by introducing a new parser unit (`resp_parser.c`). The new parser
      handles parsing the reply and calls different callbacks to allow the users (another
      unit that uses the parser, i.e, Lua, modules, or Redis Function) to analyze the reply.
      
      ### Lua API Additions
      The code that handles reply parsing on `scripting.c` was removed. Instead, it uses
      the resp_parser to parse and create a Lua object out of the reply. As mentioned
      above the Lua parser did not handle parsing big numbers, verbatim, and attribute.
      The new parser can handle those and so Lua also gets it for free.
      Those are translated to Lua objects in the following way:
      1. Big Number - Lua table `{'big_number':'<str representation for big number>'}`
      2. Verbatim - Lua table `{'verbatim_string':{'format':'<verbatim format>', 'string':'<verbatim string value>'}}`
      3. Attribute - currently ignored and not expose to the Lua parser, another issue will be open to decide how to expose it.
      
      Tests were added to check resp3 reply parsing on Lua
      
      ### Modules API Additions
      The reply parsing code on `module.c` was also removed and the new resp_parser is used instead.
      In addition, the RedisModuleCallReply was also extracted to a separate unit located on `call_reply.c`
      (in the future, this unit will also be used by Redis Function). A nice side effect of unified parsing is
      that modules now also support resp3. Resp3 can be enabled by giving `3` as a parameter to the
      fmt argument of `RM_Call`. It is also possible to give `0`, which will indicate an auto mode. i.e, Redis
      will automatically chose the reply protocol base on the current client set on the RedisModuleCtx
      (this mode will mostly be used when the module want to pass the reply to the client as is).
      In addition, the following RedisModuleAPI were added to allow analyzing resp3 replies:
      
      * New RedisModuleCallReply types:
         * `REDISMODULE_REPLY_MAP`
         * `REDISMODULE_REPLY_SET`
         * `REDISMODULE_REPLY_BOOL`
         * `REDISMODULE_REPLY_DOUBLE`
         * `REDISMODULE_REPLY_BIG_NUMBER`
         * `REDISMODULE_REPLY_VERBATIM_STRING`
         * `REDISMODULE_REPLY_ATTRIBUTE`
      
      * New RedisModuleAPI:
         * `RedisModule_CallReplyDouble` - getting double value from resp3 double reply
         * `RedisModule_CallReplyBool` - getting boolean value from resp3 boolean reply
         * `RedisModule_CallReplyBigNumber` - getting big number value from resp3 big number reply
         * `RedisModule_CallReplyVerbatim` - getting format and value from resp3 verbatim reply
         * `RedisModule_CallReplySetElement` - getting element from resp3 set reply
         * `RedisModule_CallReplyMapElement` - getting key and value from resp3 map reply
         * `RedisModule_CallReplyAttribute` - getting a reply attribute
         * `RedisModule_CallReplyAttributeElement` - getting key and value from resp3 attribute reply
         
      * New context flags:
         * `REDISMODULE_CTX_FLAGS_RESP3` - indicate that the client is using resp3
      
      Tests were added to check the new RedisModuleAPI
      
      ### Modules API Changes
      * RM_ReplyWithCallReply might return REDISMODULE_ERR if the given CallReply is in resp3
        but the client expects resp2. This is not a breaking change because in order to get a resp3
        CallReply one needs to specifically specify `3` as a parameter to the fmt argument of
        `RM_Call` (as mentioned above).
      
      Tests were added to check this change
      
      ### More small Additions
      * Added `debug set-disable-deny-scripts` that allows to turn on and off the commands no-script
      flag protection. This is used by the Lua resp3 tests so it will be possible to run `debug protocol`
      and check the resp3 parsing code.
      Co-authored-by: default avatarOran Agra <oran@redislabs.com>
      Co-authored-by: default avatarYossi Gottlieb <yossigo@gmail.com>
      2237131e
  7. 02 Oct, 2019 1 commit
  8. 26 Jun, 2014 1 commit
  9. 19 Jan, 2013 1 commit
  10. 29 Nov, 2012 1 commit
    • antirez's avatar
      Introduced the Build ID in INFO and --version output. · 2f62c966
      antirez authored
      The idea is to be able to identify a build in a unique way, so for
      instance after a bug report we can recognize that the build is the one
      of a popular Linux distribution and perform the debugging in the same
      environment.
      2f62c966
  11. 08 Nov, 2012 1 commit
  12. 01 Jul, 2010 1 commit
    • antirez's avatar
      redis.c split into many different C files. · e2641e09
      antirez authored
      networking related stuff moved into networking.c
      
      moved more code
      
      more work on layout of source code
      
      SDS instantaneuos memory saving. By Pieter and Salvatore at VMware ;)
      
      cleanly compiling again after the first split, now splitting it in more C files
      
      moving more things around... work in progress
      
      split replication code
      
      splitting more
      
      Sets split
      
      Hash split
      
      replication split
      
      even more splitting
      
      more splitting
      
      minor change
      e2641e09
  13. 13 Jun, 2010 1 commit